Find every move that threatens something
Threats are the quiet half of CCT: moves that don't capture anything yet, but win material or deliver mate next turn if ignored. They're the hardest forcing moves to see, so this drill gives them their own practice.
What it trains
- Finding moves that attack two things at once
- Seeing mate-in-one threats
- Noticing attacks on undefended or under-defended pieces
How it works
- 01
A position appears with you to move.
- 02
Draw an arrow for every move that wins material or mates next turn.
- 03
See the full set and update your rating.
Why it stops blunders
Threats are how you create problems for your opponent — and how they create problems for you. Seeing them quickly is the bridge between "I don't blunder" and "I win games".
FAQ
- What counts as a threat?
- A move that, if your opponent ignores it, wins material or delivers mate on your next move.
- Should I do checks and captures first?
- It helps. Threats build on the same scanning habit, so many players do the checks and captures drills first.
- Does it use an engine?
- No. Threats are computed from the position directly, so the answers are exact.
Five minutes. One habit. No signup.